Custom Embeds
Last updated
Last updated
Embeds have limits, summarised here.
Custom Embeds with the -customembed
command don't work in custom commands. If you want to know how you can use embeds in custom commands, scroll down to Embeds in Custom Commands.
customembed
commandOne method of sending an embed with YAGPDB is using the command customembed
(or for short, ce
).
YAGPDB accepts embeds in JSON following the rules of this format.
There, we'll take a look at the Embed Objects. You can add a value to each of these objects. A very simple embed would look like this:
The output of this would look like the following:
Let's break this down: We start of with the customembed command -ce
. After this, I start my object (the embed) with a curly brace. Then we have the name of the object (title) and the value of it (This is my title). We separate data with commas. After that we have the same thing again, but for the description. In the end we close the object (embed) with another curly brace.
You can add the multiple objects to this, but keep in mind that Discord limits your message to 2000 characters.
The syntax of json is pretty easy. You start off with a curly brace ({
) and end with a curly brace (}
). Between this, you can add names and their according values. Data (a name and a value) get separated by commas (,
) . Around strings (text) you wrap two quotation marks (""
), but nothing around integers (whole numbers) or booleans (true or false statements). You can play around with this a bit.
Special character
Escaped output
Quotation mark (")
\"
Backslash (\)
\\
Slash (/)
\/
Backspace
\b
Form feed
\f
New line
\n
Carriage return
\r
Horizontal tab
\t
Creating embeds with a generator can be more difficult if you don't need any difficult features. If you want your embed to be super shiny, you can use this embed generator. YAGPDB does not use the first part of its code, so you have to remove the following:
and the last curly brace (}
). After this you can just copy and paste it into Discord:
Embeds in custom commands are a little more difficult. Also, there is no generator that you could use for this. Please only proceed if you have a good amount of knowledge about custom commands and templates in general.
To start off, we'll take a look at this example and break it down:
First off, I start creating my embed by defining it in a variable called embed
in the well-known templating curly braces. This makes it a bit clearer as your embed can get difficult to read. After this I start my embed object with cembed
(custom embed) to indicate what the following strings mean. We don't follow the json syntax here and only define everything one after the other ("name
" "value
" et cetera). Now we use the objects for discord embeds from the developer page again. So far, so good. In the end we send our embed with the sendMessage template. nil
sends it in the same channel, but you could also replace it with a channel name or ID (or send the embed with sendDM as a direct message).
Next, we'll take a look at this more lavish example:
To make your code readable, especially for large embeds, indents may be used, as YAGPDB's templating system allows this sort of formatting.
In this example, we can ignore lines 1 to 5. I'm just defining some variables there which I am later using in my embed. One thing to notice is the two ways of getting user's avatar URL for variables $avatar
and $botAvatar
. Line 7 starts with our already known definition of the embed. Then I start with the first object, the title. Notice how I use print
to join two strings (text snippets) together.
Next, we have the description. We can use markdown of Discord in here. After that object, I define the color. The color is given as integer and you can convert a hex color to it here.
Up next, I have added some fields. This is a bit more difficult, but doable if you have understood it once. Let's break it down in this example:
This would add two fields being displayed under each other. If you set inline to true, they would try to get displayed next to each other. You can add multiple fields with sdict.
Following the fields I have added the author. Again the author object is nested and can have up to four fields. For this, we use sdict again. I define the name, the url and the icon url for it. The same applies to the avatar and footer. In the end I use .Guild.JoinedAt
as timestamp to display when the first person joined this server and close the template. After this we just have to send the embed using SendMessage
or SendDM
. Here is our result:
You can display an image by simply pasting the link to it in the response, or by doing it fancy this way: (make sure to replace the link with your own image ;))
Trigger type: command trigger: imageembed
Discord uses color decimal. SpyColor is a good tool to pick colors, or convert hex to decimal.
simpleembed
commandSimple embeds are easier to use than custom embeds as they do not require any knowledge of json. Their downside is that they don't support all Discord embed fields from the embed structure, for example fields. You can create a simple embed with the simpleembed
command, se
for short.
Simple embeds work with switches, here is a list of them all:
Switch
Description
-channel
Optional channel to send in.
-message
Optional message ID to edit.
-content
Text content for the message.
-title
Title field.
-desc
Description field.
-color
Color field, either in hex or a color name.
-url
URL field for embed.
-thumbnail
URL to an image for thumbnail field.
-image
URL to an image.
-author
Author field.
-authoricon
URL for the icon in 'author' field.
-authorurl
Url of the 'author' field
-footer
Footer field.
-footericon
URL to an image for footer icon field.
The values for simple embeds need to bet placed within quotes:
This generates the following embed:
You can play around with this command a bit, it's really easy to use.
Simple embeds can be used in custom commands:
{{execAdmin "se" "-desc" "This is my description"}}