Custom Commands
Last updated
Last updated
Custom commands - abbreviated as CCs, allow you to create your own commands. The CC-system in YAGPDB is quite complex and can be used for some advanced stuff, but even CCs are still limited and if your use case is very specific, consider trying or building another bot. Additional reading here. Custom Commands have also limits and they are covered here.
To create your first custom command, go to the control panel and select your server. There you click on Commands and Custom Commands.
Command: With this trigger, the message has to start with the prefix for your server (-
by default) followed by the trigger.
Starts with: When a message starts with your trigger.
Contains: When a message contains your trigger.
Regex: This trigger allows you to use a regex pattern. (Refer to the Regex page for help).
Exact match: When the entire message equals your trigger.
Reaction: CC is triggered by reactions.
Hourly interval: This will trigger after specified time given in hours. User can exclude certain hours and also weekdays. Channel must be selected for this trigger to work.
Minute interval: Like hourly interval, the specified time is just in minutes starting from 5 min as minimum.
As you might have seen, there is an option called Case sensitive. This option makes your trigger case-sensitive. The trigger heLLo with case sensitivity on will only trigger if somebody says heLLo
but not if someone says hello
.
You can restrict or block custom commands to specific roles or channels. For this you have to select the corresponding checkbox and select the roles/channels you want it to apply too.
If you select theRequire at least one of the
orOnly run in the
Options, make sure to always have a role/channel selected otherwise the bot won't respond to your commands.
With custom commands there are some limitations:
You can't create more than 100 active custom commands (250 with YAGPDB Premium)
You can't execute more than five commands from a custom command using execAdmin
or exec
Direct Messages can be only sent with a side note from which server they're coming
Custom Command responses can't be longer than 2000 characters (this is a limitation by Discord).
A Custom command itself can't be longer than 10 000 characters (this is total count of characters and sum of all subset custom command's responses of 20), also leave/join messages limit is 5000.
Custom Commands have limits.
No more than 3 custom commands may be executed from a single message for non-premium. The limit is 5 for premium servers.
Some basic coding knowledge may be required to use some of these features.
If you wish to do anything more than a "Type in a command" -> "Make the bot say something. Such as assigning people roles, getting information on the person calling the command, writing messages in other channels, and many others. It is recommended that you check out this page:
As of v1.12 there's a simple set of functions available for you to manage arguments, they are:
The execution will stop at wherever you placed "parseArgs" if incorrect args are passed.
"carg" has the following syntax:
Available types and options are:
channel - channel id/mention, will have the type of *templates.CtxChannel (see templates for more info). Threads are not supported
duration - converts given integer number starting from minutes or string with modifier (s, m, h, w etc) to type Duration - e.g. 10 is 10m0s and 123s is 2m3s (type time.Duration is represented as an int64 nanosecond count - so 5s would be 5000000000). Has additional options after the name for min and max range of duration presented in nanoseconds.
float - decimal numbers, you can also optionally specify min and max after the name similar to int. It is parsed as float64 datatype.
int - whole numbers, you can also optionally specify min and max after the name. For example
{{carg "int" "integer" 2 9}}
required argument has to be a number from 2 to 9.
member - accepts userID/mention. Gives guild's member struct (object) to use later with .Member methods, like .JoinedAt. (see templates for more info).
role - matches an id or name of a role and returns a *discordgo.Role type role object.
string - text. If string-type is the last or only carg
in parseArgs
definition, it will take all arguments starting from that point.
user - user mentions, will have the type of User (see templates for more info).
userid - user IDs, this user may not exist at all, both mentions and plain IDs are accepted, will have the type of int64.
To access the parsed args you use the "Get" method on the returned object from parseArgs, this function takes in the argument index starting from 0.
Method "IsSet" will return a boolean true or false depending on whether the argument was set or not, if this was an optional argument.
Example usage of optional args:
You can fetch a message by ID or use the trigger message and get some information about it. Some fields message object has are as follows:
Message
Field
Type
Description
.Message.ID
Int
ID of the message
.Message.ChannelID
Int
Channel id this message is in
.Message.Author
Author of the message (User object)
.Message.Timestamp
String
Timestamp of the message (use .Message.Timestamp.Parse for a time object, otherwise string)
.Message.Attachments
Attachments to this message (slice of attachment objects)
.Message.Embeds
Embeds on this message (slice of embed objects)
.Message.Mentions
Users this message mentions
.Message.Reactions
Reactions on this message (only available form getMessage)
.Message.Content
String
Text content on this message
Either starts with (index .Message.Attachments 0).
or a variable with the attachment type.
Field
Type
Description
.ID
Int
The ID of the attachment
.URL
String
cdn.discordapp.com URL
.ProxyURL
String
media.discordapp.com URL
.Filename
String
Filename of the attachment
.Width
Int
Width of the attachment (if image) in pixels
.Height
Int
Height of the attachment (if image) in pixels
.Size
Int
Size of the attachment in bytes
Either starts with (index .Message.Reactions 0)
or a variable with the reaction type.
Field
Type
Description
.Count
Int
Times this emoji has been used to react
.Emoji
The emoji used in the reaction
Either starts with (index .Message.Reactions 0).Emoji
or a variable of the reaction type.
Field
Type
Description
.ID
Int
ID of the emoji
.Name
String
Name of the emoji (if Unicode emoji this will be the emote)
.Animated
Boolean
Whether the emoji is animated or not
Method
Description
.APIName
Returns a correctly formatted API name for use with reaction functions. Example output: emojiname:id
.MessageFormat
Returns a correctly formatted emoji for use in message content.
There are more fields which can be used, but they are either obsolete or only used with Global Emotes.
Example to fetch the name of the first reaction on a message provided through the getMessage
template:
The currentTime template is very extensive and can be used for displaying the current time, for different time zones, or in embeds in the "timestamp" field. even more in depth here > https://golang.org/pkg/time/
You can find multiple examples on the YAGPDB Community & Support Server or in this list (with explanations):
Array of
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